Socket 实例(服务器端)
Socket是与客户端交互的基础类。它继承了 Node.jsEventEmitter的所有方法,例如emit, on, once 或  removeListener.


除了:
Socket 实例有一些可能在您的应用程序中使用的属性:
Socket#id
每个新连接都分配有一个随机的 20 个字符的标识符。
此标识符与客户端的值同步。
// server-side
io.on("connection", (socket) => {
  console.log(socket.id); // ojIckSD2jqNzOqIrAGzL
});
// client-side
socket.on("connect", () => {
  console.log(socket.id); // ojIckSD2jqNzOqIrAGzL
});
创建后,Socket 会加入由其自己的 id 标识的房间,这意味着您可以将其用于私人消息传递:
io.on("connection", socket => {
  socket.on("private message", (anotherSocketId, msg) => {
    socket.to(anotherSocketId).emit("private message", socket.id, msg);
  });
});
注意:您不能覆盖此标识符,因为它在 Socket.IO 代码库的多个部分中使用。
Socket#handshake
此对象包含有关在 Socket.IO 会话开始时发生的握手的一些详细信息。
{
  headers: /* the headers of the initial request */
  query: /* the query params of the initial request */
  auth: /* the authentication payload */
  time: /* the date of creation (as string) */
  issued: /* the date of creation (unix timestamp) */
  url: /* the request URL string */
  address: /* the ip of the client */
  xdomain: /* whether the connection is cross-domain */
  secure: /* whether the connection is secure */
}
例子:
{
  "headers": {
    "user-agent": "xxxx",
    "accept": "*/*",
    "host": "example.com",
    "connection": "close"
  },
  "query": {
    "EIO": "4",
    "transport": "polling",
    "t": "NNjNltH"
  },
  "auth": {
    "token": "123"
  },
  "time": "Sun Nov 22 2020 01:33:46 GMT+0100 (Central European Standard Time)",
  "issued": 1606005226969,
  "url": "/socket.io/?EIO=4&transport=polling&t=NNjNltH",
  "address": "::ffff:1.2.3.4",
  "xdomain": false,
  "secure": true
}
Socket#rooms
这是对 Socket 当前所在房间的引用。
io.on("connection", (socket) => {
  console.log(socket.rooms); // Set { <socket.id> }
  socket.join("room1");
  console.log(socket.rooms); // Set { <socket.id>, "room1" }
});
Socket#data
可以与fetchSockets()实用程序方法结合使用的任意对象:
// server A
io.on("connection", (socket) => {
  socket.data.username = "alice";
});
// server B
const sockets = await io.fetchSockets();
console.log(sockets[0].data.username); // "alice"
更多信息在这里.
Socket#conn
对底层 Engine.IO 套接字的引用(参见此处)。
io.on("connection", (socket) => {
  console.log("initial transport", socket.conn.transport.name); // prints "polling"
  socket.conn.once("upgrade", () => {
    // called when the transport is upgraded (i.e. from HTTP long-polling to WebSocket)
    console.log("upgraded transport", socket.conn.transport.name); // prints "websocket"
  });
  socket.conn.on("packet", ({ type, data }) => {
    // called for each packet received
  });
  socket.conn.on("packetCreate", ({ type, data }) => {
    // called for each packet sent
  });
  socket.conn.on("drain", () => {
    // called when the write buffer is drained
  });
  socket.conn.on("close", (reason) => {
    // called when the underlying connection is closed
  });
});
Additional attributes
只要您不覆盖任何现有属性,您就可以将任何属性附加到 Socket 实例并在以后使用它:
// in a middleware
io.use(async (socket, next) => {
  try {
    const user = await fetchUser(socket);
    socket.user = user;
  } catch (e) {
    next(new Error("unknown user"));
  }
});
io.on("connection", (socket) => {
  console.log(socket.user);
  // in a listener
  socket.on("set username", (username) => {
    socket.username = username;
  });
});
Socket middlewares
这些中间件看起来很像通常的中间价,除了它们是为每个传入的数据包调用的:
socket.use(([event, ...args], next) => {
  // do something with the packet (logging, authorization, rate limiting...)
  // do not forget to call next() at the end
  next();
});
next也可以使用错误对象调用该方法。在这种情况下,事件将不会到达注册的事件处理程序,而error是会发出一个事件:
io.on("connection", (socket) => {
  socket.use(([event, ...args], next) => {
    if (isUnauthorized(event)) {
      return next(new Error("unauthorized event"));
    }
    next();
  });
  socket.on("error", (err) => {
    if (err && err.message === "unauthorized event") {
      socket.disconnect();
    }
  });
});
注意:此功能仅存在于服务器端。对于客户端,您可能对catch-all listeners感兴趣。
Events
在服务器端,Socket 实例发出两个特殊事件:
disconnect
此事件由 Socket 实例在断开连接时触发。
io.on("connection", (socket) => {
  socket.on("disconnect", (reason) => {
    // ...
  });
});
以下是可能的原因列表:
| Reason | Description | 
|---|---|
| server namespace disconnect | socket被socket.disconnect强行断开 | 
| client namespace disconnect | 客户端使用socket.disconnect()手动断开socket | 
| server shutting down | 服务器正在关闭 | 
| ping timeout | pingTimeout客户端在延迟中没有发送 PONG 数据包 | 
| transport close | 连接已关闭(例如:用户失去连接,或网络从 WiFi 更改为 4G) | 
| transport error | 连接遇到错误 | 
disconnecting
当Socket#rooms集不为空时,此事件类似于disconnect但更早触发。
io.on("connection", (socket) => {
  socket.on("disconnecting", (reason) => {
    for (const room of socket.rooms) {
      if (room !== socket.id) {
        socket.to(room).emit("user has left", socket.id);
      }
    }
  });
});
注意:这些事件以及connect, connect_error, newListener 和 removeListener是不应在您的应用程序中使用的特殊事件:
// BAD, will throw an error
socket.emit("disconnect");
完整API
可以在此处找到 Socket 实例公开的完整 API 。