负载测试
由于 Socket.IO 有自己的协议,包括握手、心跳和自定义数据包编码,负载测试 Socket.IO 服务器最简单的方法是使用 Socket.IO 客户端库并创建大量客户端。
有两种经典的解决方案可以做到这一点:
Artillery
Artillery 是负载测试应用程序的绝佳工具。它允许创建连接、发送事件和检查确认。
文档可以在这里找到。
重要提示:默认安装带有 v2 客户端,与 v3/v4 服务器不兼容。您需要为此安装自定义引擎:https://github.com/ptejada/artillery-engine-socketio-v3
安装:
$ npm install artillery artillery-engine-socketio-v3
示例场景:
# my-scenario.yml
config:
  target: "http://localhost:3000"
  phases:
    - duration: 60
      arrivalRate: 10
  engines:
   socketio-v3: {}
scenarios:
  - name: My sample scenario
    engine: socketio-v3
    flow:
      # wait for the WebSocket upgrade (optional)
      - think: 1
      # basic emit
      - emit:
          channel: "hello"
          data: "world"
      # emit an object
      - emit:
          channel: "hello"
          data:
            id: 42
            status: "in progress"
            tags:
              - "tag1"
              - "tag2"
      # emit in a custom namespace
      - namespace: "/my-namespace"
        emit:
          channel: "hello"
          data: "world"
      # emit with acknowledgement
      - emit:
          channel: "ping"
        acknowledge:
          match:
            value: "pong"
      # do nothing for 30 seconds then disconnect
      - think: 30
要运行此方案:
$ npx artillery run my-scenario.yml
Artillery 还附带了许多很棒的功能,例如能够将指标发布到各种端点 或 从 AWS 运行测试。
它唯一的限制是您无法轻松测试服务器到客户端的事件,因为 Artillery DSL 更适合经典的客户端到服务器通信。这将我们带到下一节.
手动创建客户端
这是创建一千个 Socket.IO 客户端并监控每秒接收的数据包数量的基本脚本:
const { io } = require("socket.io-client");
const URL = process.env.URL || "http://localhost:3000";
const MAX_CLIENTS = 1000;
const POLLING_PERCENTAGE = 0.05;
const CLIENT_CREATION_INTERVAL_IN_MS = 10;
const EMIT_INTERVAL_IN_MS = 1000;
let clientCount = 0;
let lastReport = new Date().getTime();
let packetsSinceLastReport = 0;
const createClient = () => {
  // for demonstration purposes, some clients stay stuck in HTTP long-polling
  const transports =
    Math.random() < POLLING_PERCENTAGE ? ["polling"] : ["polling", "websocket"];
  const socket = io(URL, {
    transports,
  });
  setInterval(() => {
    socket.emit("client to server event");
  }, EMIT_INTERVAL_IN_MS);
  socket.on("server to client event", () => {
    packetsSinceLastReport++;
  });
  socket.on("disconnect", (reason) => {
    console.log(`disconnect due to ${reason}`);
  });
  if (++clientCount < MAX_CLIENTS) {
    setTimeout(createClient, CLIENT_CREATION_INTERVAL_IN_MS);
  }
};
createClient();
const printReport = () => {
  const now = new Date().getTime();
  const durationSinceLastReport = (now - lastReport) / 1000;
  const packetsPerSeconds = (
    packetsSinceLastReport / durationSinceLastReport
  ).toFixed(2);
  console.log(
    `client count: ${clientCount} ; average packets received per second: ${packetsPerSeconds}`
  );
  packetsSinceLastReport = 0;
  lastReport = now;
};
setInterval(printReport, 5000);
您可以将其用作负载测试您自己的应用程序的起点。